Nvidia 3d vision games review




















Nvidia gauged how well each of these works with the 3D Vision kit as follows:. When running a game in 3D Vision mode, you'll see a diagnostic of that particular game's compatibility with 3D Vision and short tips on how to improve it in the lower right-hand corner.

When playing UT3, we noticed that if far away identical objects are symmetrically aligned horizontally multiple times like with the top of a long fence , ghosting of that object where we see a less detailed "reflection" of the object was apparent.

Turning the depth to its highest, UT3 was still playable and the 3D was applied with great effect to the text on the screen, our current weapon, and our heads-up display. At times, when it came time to kill far away enemies, we found it was more difficult to focus on them with the 3D effect on. As we placed our crosshairs over the target, the character's name would appear over them and our eyes would have to refocus, throwing off our aim.

Decreasing the depth improved matters, but even when turned as low as it could go, it was not as natural as turning it off completely and we never got accustomed to it. In WoW, we gradually needed to increase the depth while focusing on one area of the screen. If we did this too fast, our eyes could not adjust properly. Once took the slider to its max, the screen looked fine. That is until we moved our character or lost focus, which resulted in ghosting all over the screen.

When we adjusted the slider to its lowest, the game was playable and had a subtle 3D effect. If we increased the depth to anything greater than three ticks the lowest setting , we couldn't determine if any of our character cooldowns timers for certain abilities were available.

This proved frustrating and would be an unacceptable trade-off for serious WoWers. Also, WoW's 2D loading screens are not compatible with the glasses and proved to be very jarring transitions when they popped up. Bioshock is rated as "good" by Nvidia, but it turned out to be the most playable of the three games we tested. We noticed some ghosting on close-range objects, but our eyes didn't constantly have to refocus as they had to in other games. Still, anything above one-third of max depth and our eyes would feel heavier strain, and fast movements were hard for our eyes to track.

The picture quality of the Samsung is more impressive though, so it gets our recommendation as the monitor of choice if you're planning to buy the Kit. During three days of periodic testing, the battery of the glasses never died. Even when we left it idle and uncharged over the weekend, it was able to sleep and was ready for more testing Monday morning.

Overall, our experience depended heavily on the amount of depth we chose with the IR emitter's slider. Adjusting the slider produced a dial on the bottom of the screen that allowed us to easily gauge our depth. Whenever we changed the depth on the emitter, it took our eyes a few seconds to adjust to the new setting. With the depth turned high, our eyes needed to adjust constantly.

It helped if we focused our eyes on one object, but with a fast-moving action game, this is nearly impossible. Through all the games over three days of play, we could not get over the "pull" our eyes felt from playing with the glasses on. The constant focusing and refocusing required was just too much strain to be worth playing this way all the time. While the 3D effect is well done and in certain cases, really enhancing our immersion into a scene, it's just too much for our eyes to bear over a long period and in some cases, compromised the playability of the game.

Service and support Nvidia backs the 3D Vision Kit with a one-year parts and technical failures warranty. For registered users, the company offers toll-free phone support Monday through Friday, 9 a. It offers a knowledgebase on its Web site and support through e-mail. Drivers for the Kit are easily found on Nvidia's Web site. Eric Franklin. The Nvidia 3D Vision Kit is expensive for how gimmicky it is.

Also, turning up the depth in some games lowers their playability and it's currently only supported by two LCD computer monitors and requires Windows Vista. By Scott Lowe Updated: 25 Oct am. Every year when January rolls around, the tech industry shows off a year's worth of product at the Consumer Electronics Show in Las Vegas.

Of the thousands of products and manufacturers on display, several key product trends tend to emerge, and this year was no exception. While there were big strides being made in just about every product field, no concept was more widely and extensively explored this year than 3D. Each of the world's largest flat-panel television manufacturers showed off one manifestation of 3D technology or another.

Despite the fact that we were thoroughly impressed by each company's efforts, none were able to give us any sort of insight into when the concept would be available to the consumer. Granted, 3D Vision isn't capable of turning any television or Blu-ray content into 3D imagery via built-in stereoscopic converters like Sony or LG's prototype 3D LCD televisions, but it does give gamers the ability to play hundreds of titles from AAA developers in 3D Complete list of supported titles.

What exactly is 3D Vision? What does it do? How much does it cost? And how does it perform? Find out in our full review. Clearly the 3D Vision system is not a cheap venture into 3D gaming, but it is the most inexpensive solution currently available.

If your system does not match or exceed ours, we cannot guarantee that your experience will be comparable to ours. After you've successfully completed all of that, all that is left is calibrating the your system during the software installation, which consists of telling the driver what, of several graphical tests, appears to be protruding most when wearing the glasses.

Once the calibration is complete, it's off to the races. Simply fire up any one of the hundreds of supported titles , slide on your 3D shades, and start experiencing life in the third dimension.

Performance When you start up a game, a small semi-transparent info box pops up in the right corner of your screen, this displays whether or not the game you are playing is supported, how its rated on NVIDIA's 3D performance scale, and any adjustments recommended for enhanced 3D performance. What type of adjustments does it ask you to make, you ask? Well, essentially in order to create the most realistic, clean, and smoothest 3D image, the 3D Vision popup screen will ask you to change various graphical settings in the in-game menus.

For example, when we fired up Call of Duty 4 for PC, the 3D Vision info box instructed us to turn off depth of field effects, as the 3D Vision already effectively does this it's 3D, duh. You may be disappointed to read that, but really, the depth effects are more practical than outward 3D.

After all, it'd be awfully hard to concentrate during prolonged gaming sessions when things are constantly popping out at you. Instead, in most cases the 3D vision's inward depth effects enhanced our in-game performance, on reason being the separation created between a game's HUD and in-game action. In all of each of the four games we played, the HUD was the foremost element on the screen, making it easier to focus on it with our peripheral vision.



0コメント

  • 1000 / 1000